Kyma Muse — Video
Muse
Kyma Muse
Prototype
Make image
Use the generated anime battlefield image as the first-frame reference. Subject: First-person POV of a marine soldier. Two hands visible: Left hand holding a Den Den Mushi-style communicator Right hand gripping a marine baton / weapon Style: Stylized anime cel-shaded rendering, bold outlines, high contrast shadows, dynamic motion lines. High-speed action but always clear and readable. Camera has natural inertia, slight shake, and responsive movement. Environment: A massive battlefield plaza near a fortress harbor: Thousands of marines vs pirates clashing Flags, debris, smoke, broken barricades Background: huge fortress, towers, ships at sea Lighting: bright daylight, strong shadows, saturated anime colors, clean visibility. Characters (archetype-based, no IP): Elastic fighter stretching limbs Multi-weapon swordsman Commanding red-haired leader Large flamboyant pirate Marine officers in white uniforms All exaggerated expressions, dynamic poses. ⏱ Timeline (VERY IMPORTANT) 0:00 – 0:02 Start in first-person view. Battle already in motion. Crowds clashing left and right. UI active. Camera slightly shaking from impact vibrations. SFX: distant battle noise, shouting 0:02 – 0:04 A frontline pirate fighter breaks through the crowd and charges directly toward the player. Dust and debris kick up. Camera subtly leans back under pressure. SFX: footsteps, crowd roar 0:04 – 0:06 Player raises baton defensively. Nearby characters clash in peripheral vision. Motion lines emphasize speed and chaos. SFX: weapon clashes, impact sounds 0:06 – 0:08 A powerful side impact occurs nearby (another fighter attack). Shockwave pushes air and dust across frame. Camera jolts sideways with inertia. SFX: impact burst, air pressure 0:08 – 0:10 Player regains balance. Battlefield opens up visually: Large-scale war visible, fighters jumping, explosions, movement layers. SFX: continuous combat noise 0:10 – 0:12 The charging pirate closes distance rapidly. Eye contact moment. Extreme intensity. SFX: rising tension sound 0:12 – 0:14 Just before impact, another fighter intercepts mid-air. Big anime-style clash effect (energy + motion lines). Camera shakes strongly. SFX: heavy clash, shockwave 0:14 – 0:15 Dust settles slightly. Player still standing. Battle continues in background. Camera stabilizes slightly but remains alive. SFX: fading impact, ongoing battle 🧠 UI Behavior (Important for realism): HP/stamina slightly fluctuate during impacts Minimap updates with moving units Combo counter increases during chaos UI remains anchored in screen space (no drift) 🎨 Keywords (append at end): anime cel-shaded, dynamic motion lines, high energy battle, stylized combat, large-scale war, cinematic anime action, exaggerated expressions, immersive first-person, game HUD polish
Use
seedance-2-fast
seedance-2-pro
kling-2.5-pro
kling-3-pro
kling-3-pro-audio
hailuo-02-512p
hailuo-02-768p
hailuo-02-1080p
16:9
9:16
1:1
5s
10s
15s
≈ $1.635 / 5s video