Kyma Muse — Video
Muse
Kyma Muse
Prototype
Make image
Use the generated image as the first-frame reference to create a video using the following Seedance 2 prompt: Subject: First-person player POV. Two gloved hands are visible in frame, actively operating and adjusting a wingsuit-style flight rig attached to the body. Style: Live-action cinematic realism with sharp, high-detail visuals. High-speed motion remains clear and readable. Movement follows physically accurate dynamics with natural camera inertia and subtle body sway. Environment: A vast open sky environment with a large reflective water surface below, surrounded by cliffs and floating structures. Dragons fly in the distance, adding scale and atmosphere. A medieval stone castle on the ground serves as the final waypoint. Lighting is natural daylight with clean air, high visibility, realistic water reflections, and believable spatial scale. Mood: A high-speed, high-tension flight experience. Overall tone is immersive, realistic, and intense, while always remaining visually clear and readable. Timeline: 0:00 – 0:03 Start in first-person POV from high altitude. The castle waypoint is visible far ahead and displayed on the minimap. The player dives rapidly toward the water. Speed increases quickly, altitude drops fast, and the speed bar gradually fills. The water surface expands rapidly in view, increasing pressure and tension. SFX: strong wind rush 0:03 – 0:05 Just before reaching the water, the player pulls up sharply, creating strong camera inertia compression. The player skims just above the water without touching it. Speed decreases, altitude rises, and the speed bar shortens accordingly. Water reflections sweep quickly beneath the frame. SFX: wind shift, surface rush 0:05 – 0:08 Transition into stable forward flight. Movement is smooth with subtle natural head motion. The player precisely flies past cliffs and low structures. Motion remains controlled and fluid. SFX: steady airflow 0:08 – 0:11 A massive dragon charges directly toward the player at high speed. The player attempts to evade but gets clipped. The impact triggers a spin, with sky and ground flipping around the frame. SFX: dragon roar, air blast, turbulent wind 0:11 – 0:13 The spin slows and control is gradually regained. The horizon stabilizes. The player re-aligns toward the castle waypoint. Distance decreases rapidly. SFX: wind calming 0:13 – 0:15 The player descends near the castle and reaches the waypoint (distance reaches zero). A soft landing brings motion to a complete stop. After landing, the player removes the wingsuit and lowers it out of frame. The camera remains steady at ground level facing the castle. SFX: landing impact, gear removal, wind fading
Use
seedance-2-fast
seedance-2-pro
kling-2.5-pro
kling-3-pro
kling-3-pro-audio
hailuo-02-512p
hailuo-02-768p
hailuo-02-1080p
16:9
9:16
1:1
5s
10s
15s
≈ $1.635 / 5s video